☆Dragon
Spearman
- Stun Spear should activate on attack, remove/reduce activate animation
- Stun Spear should add more Damage Multiplier
Chemist
- Improve duration of Mandrake Spores from 10 second to 15 or 20 second
- Starburst Rockets should not need to re-activated every shot
Geisha
- Sacrifice should activate only one (When you press B on a group of Geisha)
Guardians
- Last Stand should not be affect by a move that drain stamina
- Last Stand should not take any true damage (poison)
Dragon Warrior
- Range attack should limited on stand ground mode only
- Flame Sword should not drain stamina when attacking unit
Kabuki Warrior
- Range attack should limited on stand ground mode only
- Flash Powder should activate faster than Whirling Spear
Powder Keg Cannoneer
- Reduce training cost on Shrapnel Keg and have addition bullet
- Or change Shrapnel Keg to require stamina usage instead
Battle Maiden
- Double Image should not count as population
Samurai
- Range attack should limited on stand ground mode only
Garrin
- Reduce Yang cost by 1
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☆Serpent
Enforcer
- Add Damage Multiplier on Low Blow
Bandit
- Range attack should limited on stand ground mode only
- Reduce/Remove animation lock after use Paralysis Darts (That 2 second waste)
Demoness
- Should restore stamina on hit (Like The Shale Lord)
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☆Wolf
Mauler
- Remove old Wreaking Ball attack animation (which cause yang bug)
- Wreaking Ball add Damage Multiplier at the cost of stamina instead
Druidess
- Her projectile should not obstructive by higher ground
Sledger
- Remove/Reduce Stun Slam's activate animation
- Stun Slam should reduce stamina usage from 75 percent to 55 or 45 percent
Pitch Slinger
- Multiple Pitch Slinger should be able to use Scorched Earth with Battle Gear short key (B) at the same time
The Shale Lord
- Reduce Yang cost by 1
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☆Lotus
Forge(building)
- Reduce Yin Cost of Leprosy upgrade by 1 or 2
Reaper
- Servant of Flesh reduce stamina cost from 75 to 25 percent
- Unlimited Shamblers on Servant of Flesh Battle Gear instead of 1 Shambler per reaper
Shamblers
- Add Migical Advantage sound/effect on hit
Infested One
- Reduce stamina cost when running
- Innate Ability on death should work with Rebirth Battle Gear
- Famine Battle Gear should reduce stamina usage from 60 to 20
Diseased One
- Reduce Projectile Vomit stamina cost from 40 to 25 percent
- Add poison damage to Projectile Vomit (Vomit deals 30 fire damage per second over 10 seconds at the moment)
- Add Fire Advantage sound/effect to Projectile Vomit (maybe even change color to red?)
- Innate Ability on death should activate immediately on death
- Innate Ability on death should also have poison damage